Bibliography

Carradore, Roberto, and Tiziana Pirola. “Streaming out of the Spiral of Silence. Women’s Visibility in Gaming Community and on Twitch.” Internet Histories (2017), 2024, pp. 1–21, https://doi.org/10.1080/24701475.2024.2431800.

Hilvert-Bruce, Zorah, et al. “Social Motivations of Live-Streaming Viewer Engagement on Twitch.” Computers in Human Behavior, vol. 84, 2018, pp. 58–67, https://doi.org/10.1016/j.chb.2018.02.013.

Johnson, Mark R. Twitch. Polity Press, 2024

Taylor, T. L. Watch Me Play: Twitch and the Rise of Game Live Streaming. Princeton University Press, 2018.

Mayne, Alison M. “Digital Sociologies.” Bristol University Press, 16 Nov. 2016, https://www.jstor.org/stable/j.ctt1t89cfr.28 

Gonçalves-Dosantos, Juan Carlos, et al. “Measuring Success in Streaming Platforms.” Journal of Economic Behavior & Organization, vol. 232, 27 Feb. 2025, pp. 106941–106941, https://doi.org/10.1016/j.jebo.2025.106941. Accessed 20 Mar. 2025.

Puvogel, Jillian. The Parasocial as an Indication of the Desire for Unmediated Interactions on Twitch. Muhlenberg College, 8 Apr. 2022. JSTOR, jstor.org/stable/community.33037114.

Taylor, T. L. “Esports Broadcasting: DITCHING THE TV DREAM.” Watch Me Play: Twitch and the Rise of Game Live Streaming, Princeton University Press, 2018, pp. 136–211. JSTOR, https://doi.org/10.2307/j.ctvc77jqw.8. Accessed 3 May 2025.

Guo, S., Chen, H., Dai, B., Wang, M., Liu, S., Zhang, C., Liu, S., & Lu, X. (2025). Influential factors of streamer popularity in the live streaming platform. Journal of Retailing and Consumer Services, 84, 104194. https://www.sciencedirect.com/science/article/pii/S0969698924004909

VAN DREUNEN, JOOST. “Watching Other People Play Video Games, and Why.” One Up: Creativity, Competition, and the Global Business of Video Games, Columbia University Press, 2020, pp. 183–202. JSTOR, http://www.jstor.org/stable/10.7312/dreu19752.14. Accessed 3 May 2025.

Dean, Brian. “Twitch Usage & Growth Statistics: How Many People Use Twitch? 2025.” Backlinko, 14 April 2025, https://backlinko.com/twitch-users. Accessed 2 May 2025.

Jodén, Henrik, and Jacob Strandell. “Building Viewer Engagement through Interaction Rituals on Twitch.Tv.” Information, Communication & Society, vol. 25, no. 13, 2022, pp. 1969–86, https://doi.org/10.1080/1369118X.2021.1913211.

Speed, Abbie, et al. “Beyond the Game: Understanding Why People Enjoy Viewing Twitch.” Entertainment Computing, vol. 45, 2023, pp. 100545-, https://doi.org/10.1016/j.entcom.2022.100545.

de Wit, Jan et al. “Live Streams on Twitch Help Viewers Cope With Difficult Periods in Life.” Frontiers in psychology vol. 11 586975. 20 Nov. 2020, doi:10.3389/fpsyg.2020.586975 https://pmc.ncbi.nlm.nih.gov/articles/PMC7714943

Chen, Jiada, and Junyun Liao. “Antecedents of Viewers’ Live Streaming Watching: A Perspective of Social Presence Theory.” Frontiers in psychology vol. 13 839629. 31 Mar. 2022, doi:10.3389/fpsyg.2022.839629 https://pmc.ncbi.nlm.nih.gov/articles/PMC9008234

Li, Yi, Chongli Wang, and Jing Liu. “A Systematic Review of Literature on User Behavior in Video Game Live Streaming.” International Journal of Environmental Research and Public Health, vol. 17, no. 9, 2020, p. 3328. https://doi.org/10.3390/ijerph17093328.